![]() ![]() Just be sure to follow the same naming style as the other tags under c: or forge. You should try and make a PR into Fabric or Forge to add the new tags you made into them to help get your new tags to be more visible and utilized by others. You are always free to make your own custom tags such as a c:rocky biome tag to try and create a new standard. These tags should be utilized in place of hardcoded biome checks if possible. Try and use these biome tags if making a Forge mod: See this link for a list of their tags and what they contain:īiome tags are the standard now that Mojang is pushing biome tags hard and Forge added Biome Modifiers.Ī PR was merged into Forge to try and standardize the biome tags under the forge: namespace. To find all c: tags to work best with Fabric mods, use the c: biome tags from Fabric API. To find a list of all vanilla tags, please see the biome section on the Minecraft wiki here: What tag entries exist that I can use? minecraft: If not, don't add to the biome tags but make your own biome tag that holds all of your biomes in case some other mod was to grab the biome for a specific mod compat. So if you want your dimension to have modded Overworld structures, add your custom biome to the respective biome tags. NOTE: If you are making a custom dimension with custom biome, be aware that many of these biome tags are utilized by mods or datapacks to add Overworld-styled structures or mobs to biomes. Example of a custom forest biome tag that pulls from all three tags and will not blow up if forge: or c: does not exist when running the game: Using optional tag entries, you can make sure your own biome tag group will not blow up even when a tag or biome entry doesn't exist. See the Fabric wiki or Forge Community Wiki for info on how to do datagen in your mod. And mods can "datagen" the tag json files automatically but that is outside the scope of this gist. Yes, datapacks too should be adding their biomes to the forge: and c: namespaced tags. These common biome tags are under the forge: namespace and the c: namespace.įor best compatibility with any mod or datapack, you should have a custom tag that pulls entries from minecraft:, forge:, and c: tags. The existing biome tags from vanilla do not cover all usecases which means that many modders have started banding together to decide on common biome tags to use. To better protect yourself and your mod/datapack from relying on these categories, you should instead, switch to using biome tags. Including biomes! As a result of this, Mojang has deprecated the biome category which means that sooner or later, this enum will be deleted. As a result of 1.18.2 changes, all worldgen registries can now have tags. ![]()
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